-Original Sci Fi Environment design by me - Sci fi hallway corridor rendered real-time in Unreal Engine 4. I started by making tile-able hard surface models in Maya, then baked onto a plane and textured in Substance Painter to create two tile-able trim materials. I then created a corridor in Maya using these trim textures and lit and rendered it real time in Unreal Engine 4. I also painted a puddle decal in Substance Painter. All 3D aspects are done by me. All of the assets and environments use the two trim textures with the exception of the cryochamber, which I created as a separate project using a design by Selver Dervisic: https://www.artstation.com/artwork/Jelxm