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Abandoned Chapel - La Chapelle de L’ange au Violon - Unreal Engine

Abandoned Chapel environment rendered real-time in Unreal Engine 4 I made in nine weeks, based on the real life La Chapelle de L’ange au Violon in France. I started with a trim sheet I modeled in Maya and baked and textured in Substance Painter. I also made tile-able materials in Substance Designer, as well as decals. I then modeled out the scene in Maya using these textures and working to keep it modular. Then, in Unreal Engine 4, I painted foliage, added decals, lit, animated, and rendered the scene in real time. All 3D aspects are done by me.