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Medieval Blacksmith Shop - Unreal Engine

Real-time Medieval Blacksmith Shop diorama project I created over the span of six weeks. I modeled the geometry in Maya, sculpted in ZBrush, baked and textured in Substance Designer, and lit and rendered in Unreal Engine 4.

Cinematic with Music

Night Renders

Night Renders

Unreal Engine Interactive Gameplay

Unlit

Unlit

Grayscale

Grayscale

Substance Designer Materials in IRay

Substance Designer Materials in IRay