Vintage Subway Station scene I modeled in Maya, textured in Substance Designer, then lit and rendered real-time in Unreal Engine 4. I made all the materials in Substance Designer, modeled the high poly and low poly models for all the props in Maya and baked the maps in Substance Designer for the bench, trash can, and other props. The individual material renders were done in Substance Designer with IRay.
360 degree panorama
Scene Breakdown